GameCheckpoint#2


This is the midway checkpoint in the development of the game. (See GameCheckpoint#1)

Key milestones thus far:

  • Created 9 levels to explore more in-depth level design opportunities
  • Established team roles and maintained regular updates on progress
  • Implemented several components for level design:
    • Interactive and themed ExitGates
    • Color-changing Collectibles
    • Exploding Bumpers
    • Reset Obstacles
    • Color-wipe Gates
    • Path generation and following
  • Other notable updates include:
    • More cohesive art design (skybox, environment textures, lighting and particle effects)
    • Improved controls (bug fixes from previous webGL builds)
    • Improved camera tracking for split/merge player states
    • Added tutorial text to relevant levels
    • Set standard scene management structure in Unity
    • Implemented color-resolution rules for merging (last acquired becomes main color)

Known issues to fix:

  • When merging, only one PlayerBall is pulled inward (this is a WebGL-exclusive bug)
  • ExitGates trigger detection is very sensitive, resulting in rapid color-flashing
  • Lacking context menu and other UI elements
  • Camera tracks center between split state PlayerBalls, which leads to:
    • Balls can go out of view if far enough apart
    • Camera falls off view if one ball falls off the level platform
  • Certain features may be unintuitive (e.g. recency-based color-resolution when merging)

Files

atypical-ball-v0.2.zip Play in browser
Nov 21, 2022

Get A-typical Ball

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