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A-typical Ball

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Devlog

  • Game Checkpoint #3
    December 15, 2022 by collectics
    Changes: - Falling down now automatically restarts the level (invisible collider) - Music has been added. - Trail effects have been added for ball movement. - Particles now emit from Pickup collectibl... Continue reading
  • GameCheckpoint#2
    November 21, 2022 by cueriosity#checkpoint, #core-mechanics, #level-design, #prototype, #bug-fixes
    This is the midway checkpoint in the development of the game. ( See GameCheckpoint#1 ) Key milestones thus far: Created 9 levels to explore more in-depth level design opportunities Established team ro... Continue reading
  • GameCheckpoint#1
    October 03, 2022 by cueriosity#checkpoint, #level-design, #core-mechanics, #prototype
    This is the initial checkpoint in the development of the game. Key milestones thus far: Created three levels to introduce controls and core mechanics Established build and web deployment pipeline Impl... Continue reading
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